金曜日, 12月 30, 2005

Happy New Year To All!!!

Greetings from "The Last Frame Staff" and the Cast of "Zero 4: Yume no Tameni Story"...

Hi everyone! I and We Hope that everyone have a Happy New Year!!!! Let's celebrate the New Year's Eve!! Thanks you for supporting THE LAST FRAME and all other sites! Take Good Care All!!

Thank you very much!

金曜日, 12月 23, 2005

Valkyrie Profile II: Silmeria Story

Valkyrie Profile II: Silmeria

Game title: Valkyrie Profile II: Silmeria
Genre: Role Playing Game
Character: Silmeria Valkyrie and Alisha
Release Date: March/August 2006
Console: Sony Playstation 2

Square Enix had a dedicated theater for the latest entries in its Valkyrie Profile series, which drew long lines. In the theater, the company showed off its trailer for Valkyrie Profile: Lenneth, a PSP port of the original PlayStation Valkyrie Profile from 1999. Lenneth plays as a direct port rather than a remake, but it also comes with new prerendered movies, as well as additional event scenes that connect the game to its upcoming PS2 sequel, Valkyrie Profile II: Silmeria.

As previously reported, Silmeria takes place a few hundred years before the original Valkyrie Profile. The player takes the role of two characters named Silmeria and Alisha, who exist together in the same body. Silmeria is the younger sister of Lenneth (the main character in the original Valkyrie Profile), and Alisha is the princess of the lost city of Dipan. The trailer shown at the event introduced two additional characters: Rufus, an archer who's said to have an "imprisoned soul," and Lezard, a sorcerer who also appeared in the original Valkyrie Profile.

The graphics in Valkyrie Profile: Silmeria have been upgraded to 3D visuals with more realistic characters, but the game still keeps the atmosphere of the original Valkyrie Profile by adopting side-scrolling, 2D gameplay. Valkyrie Profile: Lenneth is slated for a March 2 release in Japan. Square Enix hasn't announced a specific release date for the PS2's Valkyrie Profile: Silmeria yet.

This would be a great Game!!!!!!! I cannot wait to get it to be release!

For more Info. The Check this site out! Here!

水曜日, 12月 21, 2005

Fatal Frame III Comic Anthology 零?刺青ノ聲?

Available for order starting today is the Zero 3 Comicbook Anthology! I've been mentioning here and there. (Miss Emi-San FINALLY obtained a picture of the cover!)

There are two major stories to the comic, the first is a horror based story which appears to follow the events of Zero ~Voice of the Tattoo~ (IE Fatal Frame/Project Zero III). The second is a parody story of some kind. Maybe some of the story are not based on the game.

The comic is published by Konbusha Co. Ltd.

I will Order this book if i got my salary up.. jejejejeje! :)

You can purchase the bookfrom Amazon Japan here

Thanks a lot to BCL for the Great Great news!

木曜日, 12月 15, 2005

Interview with Mr. Shibata!

FOR THE FANS!!! I just got an little talk with Mr. Shibata 'bout the Future Fatal Frame..

I've came to TECMO Japan in the next day after i interview Mr. Tetsuya Nomura of Square-Soft and Square-Enix Games.

(i've interview him using they're Japanese Languages, So.. I'll Translate it)

Amakuramio: Hello, Mr. Shibata-San... I have to ask you a few questions regarding about the Future Project Zero 4.. Due the release of Project Zero 3: Shisei No Koe.. Some of the Fans begin to Mumurs about the PZ4 and the IGN already make a news about the PZ4... Are you intending to do this feature Project for the Next-Console Generation.

Mr. Shibata: Well MaybeYes or Maybe No, We'd like to do more projects, Because as you say, Most of the Fans spreading and the IGN unrelated news is some kind of not true. The "shisei no koe" or "Fatal Frame III: The Tormented" it was the last succesful fatal frame games we've ever release in the Playstation 2 console and also the TRAPT. For the Fans, We would to do more projects like fatal frames,.. etc.

amakuramio: Okay Sir, For the 4th Project Zero in Next-Gen, Most of your Fatal Frame Games are charactered with a girls, The fans wanted for the new fatal frame to be charactered with a male gender. Are you going to change some of the layouts in your future project?

Mr. Shibata: I don't know.. It depends upon the Story.. and it depends upon how Mr. Kikuchi will create .. But independently, Yes, We will change some layouts for the Next-Generation, (If were Going to do more Projects) . We will place more horrortic scene, a shocking scene moment, and that can hold-up your breathe (laughs)..

Amakuramio: (Laughs)... Well Mr. Shibata, What would you like say the Fans of Project Zero?

Mr. Shibata: For the Fans, Thank you for supporting the TECMO and the Project Zero Games. We inspired those fans and the gamers for us to do this kind of projects. I'd really like to thank you all! Good Luck and keep supporting tecmo.

Amakuramio: Thank you Mr. Shibata-San, We hope that more fatal frame or Projects Games to Come! and have a Happy Merry-Christmas to you sir! (shake-Hands and Bow)..

Mr. Shibata: Same to you to! Merry Christmas!

(After a little interview with Mr. Shibata-San gives me some little Freebies of Project Zero Posters, A T-Shirt with 3 Main FF3 characters on it and a DVD game of FF3 and Trapt.. He's so Kind :"D )..

Well, I hope this little information would help the Fatal Frame fans.

Well, I made to post this interview, it's because it's one of my articles that i've been made through, My Boss in our company and the Crew staff, we've been got-off to japan, *Here Now* ^_^, Were actually going around and interview peoples, I have been permitted to interview mr.shibata exactly from him.

Sorry for the Mistranslation, I forgot to mention some of the words.

木曜日, 12月 08, 2005

Final Fantasy XII

Here are some news from Final Fantasy XII

Title: Final Fantasy XII
Genre: Rope Playing Game
Release Date: August 6, 2006 (What the?!, Can they make it more like March, 6, 2006)

Related News:

Final Fantasy XII Eager role-players who tear into their copies of Dragon Quest VIII next week will also be greeted by a playable demo of Final Fantasy XII, the extremely long-in-development new entry in Square Enix's other revered RPG series. Though the content of this demo is the same as that featured at the Square Enix party in Japan last July, we couldn't resist popping it in for another look at the contentious goings-on in the world of Ivalice--this time in English. And now we've documented the experience with new gameplay footage of the demo in action.

Final Fantasy XIIUnfortunately, the English text in this demo hasn't given us much new insight into the game's storyline, since all the gameplay here is centered squarely on Final Fantasy XII's new free-roaming, MMO-esque combat engine. But we've at least gotten to see plenty of cinematics during the demo's attract mode with English subtitles. This mode depicts the brave citizens of Dalmasca preparing to repel an invasion by the formidable Archadian Empire, which seems to be the primary antagonistic force of the storyline. Behind the scenes, we got a few shots of the game's eclectic cast of characters as each one copes with the impending war in his or her own way.

If you've been keeping up with Final Fantasy XII's development, you'll know the game features a near-complete overhaul of the series' long-standing turn-based battle system. In the latest installment, the action flows more like it would in a massively multiplayer RPG. In other words, you'll encounter enemies in the same environments you're exploring (rather than switching to a battle-only screen), and once you engage an enemy, your characters will continue to automatically carry out the orders you give them until you issue new orders or until the enemy is killed.

Battle SystemThe biggest difference between the two scenarios in the demo is that one uses a wait battle type, whereas the other uses an active system. What does that mean? With the wait system, when you access your command list--which includes the standard array of options such as attack, magic, item, and so on--the action will pause. On the other hand, the active battle system keeps the battle flowing in real time while you're switching between characters, selecting spells, and so on. We found the active battle to be simultaneously more thrilling and more stressful than the wait system, since you'll be hammered on by whichever enemy you're fighting while also trying to piece together your strategy for the battle. Presumably, most experienced RPG players will prefer the active battle, simply because it keeps the fights moving at an accelerated pace and provides more excitement than the wait-type battle system.

FFXII New Summon
We also got to explore Final Fantasy XII's summon system in the demo, which varies considerably from the previous games' setup. In the demo, only Vaan and Ashe could summon monsters, and the process consumed all of their magic points. Once you've summoned a monster, your other two party members will be replaced by the creature, and you'll actually be able to continue moving around the world map with the summoned monster in tow, even after you've completed the battle in which you performed the summon. However, summoned monsters in FFXII operate on a timer, so you'll have a limited amount of time to use your new friend in subsequent combat situations. Once you engage an enemy with a summoned monster by your side, that monster will continue to attack the enemy with its special attack, either until its timer runs out, at which time it will automatically be dismissed, or until it runs out of hit points, when it will use a superattack of sorts, causing massive amounts of damage before it exits from the scene. We'll be interested to see how this new summon system is further fleshed out in the final game.

Final Fantasy XIIFrankly, we wish the retail demo of Final Fantasy XII had given us access to more of this elusive game's core role-playing mechanics as well. Without access to the main menu screen, however, we weren't able to explore the options available in the gambit or summon systems, and we're only left to guess at how such integral components as equipment and leveling will work. But if nothing else, this brief taste of the gameplay in Square Enix's latest role-playing epic has left us hopeful that this brave new direction for the series will yield entertaining results once it reaches fruition, which will hopefully happen later this year. Stay tuned for more on Final Fantasy XII as soon as it happens.

(Courtesy of Gamespot News)

Suikoden V

Suikoden V Konami Digital Entertainment - America, a division of Konami Digital Entertainment, Inc., announced today that Suikoden V, the newest installment in the ever popular role-playing game (RPG) series, will be released in North America for PlayStation2 computer entertainment system. The series, which first appeared ten years ago on the PlayStation game console, has repeatedly captured the imaginations of RPG players worldwide. Continuing the series' legacy, this newest installment will take fans on an all-new epic adventure through never-before-seen continents located within the immense and exciting Suikoden universe.

Suikoden V, like its predecessors, features unparalleled in-depth gameplay, a riveting storyline as well as the series' trademark 108 Stars of Destiny. Thrust into a time of unbalance and unrest, a dynamic drama unfolds revolving around one of the 27 True Runes, the Sun Rune. Players are tasked to explore the lands of Falena, gather allies and become stronger to ultimately bring back peace and prosperity. While on their quest through rich 3D environments, exciting new secrets of the Suikoden world will be revealed!
The game features significant enhancements from all the previous installments of the series, including 6-member battle parties, multiple mini-games and the homebase system, where all of your allies gather together along with new features to create a unique gameplay experience like no other.

To learn more about the Suikoden series, please visit: www.konami.com/gs

About Konami Corporation
Konami Corporation is a leading developer, publisher and manufacturer of electronic entertainment properties, specializing in the home video game market. Konami Corporation's action and adventure titles include the popular franchises Metal Gear Solid, Silent Hill and Castlevania, among other top sellers. The latest information about Konami can be found on the Web at www.konami.com. Konami Corporation is a publicly traded company based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment, Inc. in the US and Konami of Europe in Frankfurt, Germany. Konami Corporation, the parent company of Konami Digital Entertainment, Inc. is traded in the United States on the New York Stock Exchange under the ticker symbol KNM. Details of the products published by Konami Digital Entertainment - America can be found at www.konami.com/gs
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